An important text delayed.




The covenant has long awaited an important tractatus on Order of Hermes Lore, the third in an important set, but the text is delayed. How will they learn to deal with the Fiery Flambeau's attitude? How will they learn to deal with mundanes if they cannot tell one sushi from another while speaking with a Jarbiton? How will they know which body odor is polite and which is rude without the writings on Ex Miscellanea? The world may never know.

Problem Solved




The Magi are torn between sacrificing the magical properties of the regio in which they live and sacrificing a child that looks disturbingly human. Before they make a decision that may endanger their souls, or at least anger the fae, the problem solves itself.

The maidens are linked to the Regio.


The dark magi who lived in this place before the magi created a race of faerie maidens to be their servants and to satisfy their more carnal desires. The magi find the truth of the arrangement to be troublesome.

History




Instead of just doing random anecdotes, I want to create more of a chronicle of the saga in comic form. So here is where it started.

I am using, primarily, photos of classic works of art and historic locations, because I am far to lazy to actually learn how to draw.

What about the Quaesetor?


OK, I refered to a Quaesitor that Tom was stalking. Why would a Redcap stalk a quaestitor? Why not?
Here is the skinny on that. Tom's companion is a Mercere of the non-magical flavor, but, legally, he is a full member of the order. These so called Redcaps are looked down upon, but since they also run the order's banking and postal systems, they are always given proper respect in public and a magus crosses a redcap at his own risk. So, it's not like they have separate drinking fountains, but they might not be invited to dinner.
In the Defenders of the Forest book (SP) there exists the stats for the order's version of Inspector Clouseau. I forget his name, and really, it's not important. What is important is that as a quaesitor, he is an authority on the Code of Hermes, and should know that the Code forbids using magic to scry on a member of the order. He made the habit of walking around with a mind-reading spell running all the time which he had designed to not work on magi, since they have a form of magic resistance. He conveniently forgot that redcaps are legally the same as magi, even though they have no magic or magic resistance. So it wasn't long before he "accidentally" read the mind of a redcap and violated the code that he was charged with upholding. Stupid bastard.
So he was convicted of a violation of the code and was basically given to the Redcaps to do as they wished, which was a good deal for him since the normal sentence is death.
Anyway, I told that story so I could tell this story. Tom's redcap, whose name I can't remember, declared Wizard's War on the quaesitor. I think he was the redcap that got scryed. He apparantly wasn't satisfied with the jerk being a slave to House Mercere until they got tired of him. Wizard's war is a legal fued that allows you to do whatever you want to another member of the order for one month, including murder. Now the magus, being the superior prick he is, pretty much ignored it, I mean, what magus is afraid of a redcap?
Well, apparantly redcaps know the Code of Hermes better than some Quaesitors. More to come.

A couple of things I must get on the site.

OK, we have a couple of funny things that happened in our game thatI just have to get on the site. Max has such a good sense of humor, I'm sure he won't mind my posting these.

A couple of delightful events are centered around our Bjornaer mage, Patrick, whose heartbeast is an elk. He can also speak in heartbeast form. So one day he was trotting through the forest and he came upon a fellow and his magical wolf.
So Patrick says, "Hi, I'm Patrick," conveniently forgetting that he is in his heartbeast form.
The wolf cries, "Aaahhhh! A talking elk!" and runs away.
Patrick screams, "Aaahhh! A talking wolf!" and runs away.

Another evening, again in heartbeast form, he comes across a villager who is carrying a wounded man on his mule. Patrick asks, "What happened to him?"
The villager screams and runs away.
Patrick asks, "What's his problem?"
Where I, the story guide of the moment explain, 'Well, you have the gift, which makes you creepier than your average talking elk. Also, it's night time and people are edgy at night."

Salve, Sodales!


You will find Ars Magica stories and humor here. I have to confess, much of these posts will be inside jokes and "you had to be there" jokes. This comic stems from Tom's obsession with orbs during a game of Grand Tribunal. He was literally writhing with desire every time orbs were mentioned. He was even betting on orbs to win when there was no way he would score anything. Like an addict, a crack-ed orb addict.
I have never done any sort of comic before, and I do not even know if this is funny, but the one thing I was trying to do was control the timing of the joke and "eye-path" of the reader using the speech balloons. I hate comics where you have to read the freaking page five time before you can figure out the order of the panels. Anyway, did that part work?